day 3

Friday, March 1, 2013

Games for Learning
Open to all regardless of SUNY or SLN/CPD affiliation.  Enthusiastic participation from SLN, CPD, and DOODLE members is invited.


8:00am – 9:00am Registration & Breakfast

9:00 am Opening Introductions and Welcome 

9:15-10:15 am  SUNY Games: An IITG Panel Discussion (Panelists: Peter Shea, Alan Oliveira, Bina Ramamurthy)
This panel will discuss the SUNY Collaboratory for Immersive Environments in STEM Learning IITG Grant.  The goals of the grant are to investigate the development of a shared online academic program in Games for Learning especially in Science, Technology, Engineering, and Mathematics.  The panelists will discuss their perspectives on the educational potential of games, the pedagogy that might achieve that potential, the possible structure and benefits of a shared academic program, and a recent National Science Foundation proposal that was submitted as a result of the funding from the SUNY IITG program.

10:15- 10:30 Break

10:30 – 11:30 Badges: The “New Black,” or another “Black Hole”?
Anne Derryberry

“Badges” are a hot topic in education. Depending on who’s doing the talking, badges may be the secret to engaging students in new and compelling ways, or they may replace grades, or pave the way to alternate credentialing, even serve as a bridge between school and work. But are badges really all that? Or are they some gimmick destined for the digital dustbin, relics of the current “gamification” craze? And what DO they have to do with games – or learning?? During this session, Anne will share insights from industry and institutions about why badges matter to higher education and will look at some of the ways badges are being incorporated into learning programs.

11:30 -12:30 Affinity Spaces: Connecting Online Learning To Everyday Life
Sean C. Duncan
In this presentation, I will discuss the design implications of ongoing research into “affinity spaces,” or the predominantly online, critical, and ad hoc communities that arise around digital media. Within studies of game critique, game design, and gaming culture more broadly, a number of new efforts have identified the ways that informal scientific reasoning, design thinking, and identity play are critical practices that arise in these spaces. I will focus in particular on the development of a new project regarding the documentation of online “social expertise” (a project supported by HASTAC to drive reconsiderations of online badging systems, to commence this summer). Most importantly, the implications of these spaces for instructional design will be explored, and I will discuss several strategies to better connect informal online learning such as affinity spaces to instructional contexts.

12:30-1:30 –  Lunch
DOODLE will hold its annual meeting as a working lunch after the Summit concludes beginning at 12:30pm.   


Summit Concludes: See you next year in New York City!


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