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speakers

Day 1 Speakers
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Special Guests

SUNY Chancellor Nancy Zimpher

SUNY Provost David Lavallee

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OER 101 Panelists

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FACTLATG update

Greg Ketcham

Greg Ketcham

Greg Ketcham is the Assistant Director, Distance Learning for SUNY Oswego. Greg’s education includes a master’s degree in instructional design from Syracuse University, and a bachelor’s in radio and television production from SUNY Oswego. His external service work includes FACT2,  the SLN Advisory Board, the CPD advisory board, and DOODLE. Greg’s current research interests are the intersection between COI and the LMS, effective learning design for MOOCS, and learning analytics.

 

Clare van den Blink

Clare van den Blink

Clare van den Blink is a member of the CIO’s leadership team at Cornell University. She is responsible for providing strategic direction and planning for academic technology services, facilitates the Faculty Advisory Board on Information Technology, and works with campus governance committees for learning technologies, instructional space, and assessment.  She directs the implementation of research and pilot projects for new and emerging learning technologies, and manages the services, programs and staff for course technologies, instructional labs, new media programs, instructional design and instructional project development.

Clare has expertise in instructional technology development and the evaluation of instructional technology within a learning environment, as well as experience teaching in both traditional classroom and online formats.

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Lori Palmer

Lori Palmer

Lori Palmer is a senior analyst at the SUNY Learning Network HelpDesk.

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John R. Sowash

John R. Sowash

John R. Sowash is a high school teacher and the Director of Online Learning for Global Christian School Online. John is a Google Certified Teacher and Trainer and enjoys providing inspirational professional development training for schools and businesses.

twitter @jrsowash
blog http://www.electriceducator.blogspot.com/
profile http://www.google.com/profiles/jrsowash
workshop  Google: Powerful Tools for Educators and Your Instructional Design Toolkit

https://sites.google.com/a/sowashventures.com/suny-summit/home

https://docs.google.com/document/d/1-q1lDyfhQIe4Z7AS21ga1X1b00WOTvgVBzb1Jtae5ZE/edit?usp=sharing

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Day 2 Speakers
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Eric Stoller

Eric Stoller

Eric Stoller is a higher education thought-leader, consultant, writer, and speaker. He frequently gives keynotes on how administrators can use social media strategically and is a proponent for teaching students about digital identity development.

With a background in student affairs, academic advising, wellness, technology, and communications, Eric focuses his energies on educating clients and captivating audiences. As the Student Affairs and Technology blogger for Inside Higher Ed, he generates conversations, answers questions, and provides insight about a variety of “tech topics.”

He received an AA from Indian Hills Community College, a BA in Communications from the University of Northern Iowa, and an Ed.M. in College Student Services Administration from Oregon State University.

twitter @EricStoller
blog http://ericstoller.com/blog/
presentation Embedding Student Affairs into Online Learning

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Jim Groom

Jim Groom

Jim Groom is the Director of Teaching and Learning Technologies at the University of Mary Washington in Fredericksburg, Virginia. He has been working for over fifteen years in education with a consistent focus on the development of teaching and learning in higher education. In addition to extensive experience teaching at the college level, for the past seven years he has worked primarily in the field of instructional technology. Recent projects include an intercampus collaborative course known affectionately as ds106, a “massive” open online digital storytelling course that re-thinks the intersection of the humanities and online, distributed community-based learning experiences. He was also instrumental in the development of UMW Blogs, a multi-user blogging environment designed to provide an academic web-authoring solution to faculty and students that is flexible and open.

twitter @jimgroom
blog bavatuesdays.com
presentation Open by Design

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 Keynote Address: Rebecca Petersen, Research Director Online Learning Content & Development, edX,  

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Dr. Alec Couros

Alec Couros

Alec Couros is a Professor of educational technology and media at the Faculty of Education, University of Regina. He has given hundreds of workshops and presentations, nationally and internationally, on topics such as openness in education, networked learning, social media in education, digital citizenship, and critical media literacy. His graduate and undergraduate courses help current and future educators understand how to use and take advantage of the educational potential offered by the tools of connectivity.

twitter: @courosa
blog: http://educationaltechnology.ca/couros/
presentation Online Learning in a Networked Age

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Karen Vignare

Karen Vignare

Karen Vignare is the Director of MSU Global Ventures (MSUglobal) at Michigan State
University (MSU). MSUglobal is responsible for helping departments at MSU integrate emerging technologies. Karen is responsible for implementing project design and new technologies for non-credit programs and research projects at MSU.  She oversees project design, technology planning, open educational resources, instructional design and customer service. She publishes regularly on various topics in online learning. She has a Ph.D. from Nova Southeastern University and a M.B.A from the University of Rochester’s William Simon School of Business.

email: [email protected]
skype: kvignare
twitter @kvignare

presentation Leveraging Open Education for International Partnerships

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Day 3 Speakers
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Games in Learning

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Anne Derryberry

Anne Derryberry

Anne Derryberry is a noted worldwide expert in how simulations and gaming and their associated technologies can advance learning and productivity and regularly writes and consults for eLearning, Fortune 500 and serious gaming companies.  Anne holds a master’s degree in Educational Technology from San Diego State and a BA in French from UCLA. She designs, produces, analyzes and evaluates large-scale digital media systems for learning and communications. She uses advanced technologies and techniques like game dynamics, social media, digital badge systems, and mobile delivery systems to create innovative, award-winning programs that facilitate the transfer of learning to practice, competency development, and community and civic engagement. Anne’s earlier career is defined with success founding, managing and merging successful eLearning businesses, including Informania, a company whose primary operations was creating technology-driven corporate learning solutions to commercial customers worldwide.  Anne is also a distinguished eLearning designer having done work for global companies including IBM, Apple, Novell, Kaiser Permanente and McKesson. Specialties:

    • Game system and badge system design
    • Game-based learning, particularly social games
    • Digital storytelling, with an emphasis on interactivity
    • monetization and business strategies

twitter @aderryberry
blog http://imserious.typepad.com/imserious/
column “Dispatch from the Digital Frontier
presentation Badges: The “New Black,” or another “Black Hole”?

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IITG Panelists

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Sean C. Duncan

Sean C. Duncan

Sean C. Duncan  is an Assistant Professor, Learning Sciences Program in the Department of Counseling and Educational Psychology at Indiana University. His research focuses on collaboration and play in informal learning environments, with a primary emphasis on gaming, game design, and gaming culture. Intersecting with digital media and learning research, he investigates informal learning in interest-driven learning communities, looking at the forms of collaborative learning, design thinking, and complex reasoning that he sees as being part and parcel of engagement with media. His work crosses the learning sciences and literacy studies, incorporating perspectives that value the out-of-school forms of learning that are embedded in digital media use. He has   recently conducted studies of design thinking in online gaming communities, and is currently conducting studies of childhood digital gaming practices, collaboration and computational thinking in board game contexts, and is developing new studies of social expertise in online communities. He have presented work recently at the American Educational Research Association, the International Conference of the Learning Sciences, Games+Learning+Society, Digital Media & Learning, and Internet Research. He is the co-editor (with Elisabeth Hayes) of the recent book Learning in Video Game Affinity Spaces, published by Peter Lang.



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